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Just curious if the event "is overlapping another object" uses collision bounds, or if it uses sprite box.
I actually need to check sprite box, so I may have to handle that myself in an expression of overlapping only checks collision bounds
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It should use collision box.
Recommend invisible helper sprite in container/pinned if you need a second collision box.
Looks like I can also use BBoxLeft,BBoxRight, etc, in expressions too. But I didn't even think of your idea, good one!