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I have a Jumpthru sprite that creates a new one every scroll up. As I created an event that will make the Jumpthru stop on moving('cause it is on sine behavior) only the original ones are affected(or stopped) but the created objects are not included(or still moving).
can anyone help me to resolve this?
thanks in advance.
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Chances are, you are picking it, before it's been created, so once created you need to reference it to your stop condition...
Adding "is on screen" to the condition may work...but
Difficult to help more without more info...