I think I'm not starting and stopping my music correctly or I am not unloading some other resources I should be.
Here is what is happening: I have 3 levels and each level has a different song I stream. When one level ends I stop playing it (on end of layout) and on start of layout, start playing the next song.
The first two songs work great. When I go to the the 3rd level it does not play the song. If I choose one of the two previously played songs, then it will play. If I stop previewing and restart on the 3rd level then the song plays.
I tried making an example game to demonstrate the problem but all the songs play fine in it. My real game that I am debugging has many events, sprites, sounds, and stuff. It feels like my problem is some kind of resource issue.
I'm going to keep working on making an example game that has the issue but I was wondering if anyone had some ideas for me to try in the meantime?
Thank you so much,