my Problem is: in my game the Player can place boxes everywhere to kill enemys and so on. Now i added that the Player can push boxes around. I have an Event:
Box: on collision with Tilemap --> Box: Destroy
So the Problem is that the box get destroyed if you pushed it on a wall (the wall and the box are solid). That is cause of the collision. (i think everyone who can help me knows how the collsion works. With testing if the box is overlapping and so on...) I dont know a solution how to fix this.
A Picture of the important Code:
Thank you a lot