I just stumbled upon a weird problem. I have an object that has the bullet behavior and jump-thru behavior. When you land on the object, it moves down (angle 90) and then when you jump away from it, it moves up (angle 270). When the object moves up, it does so until it collides with another object and then the bullet behavior is disabled. If you jump and land on it, the bullet behavior is enabled again and it moves down again.
I thought this solution was good until an hour ago when I realized that if the player lands on the object at the exact time as the object collides with the other object that disable the bullet behavior, the object with the bullet behavior stands still. So, is there a way to check if the player lands on the object at the same time as the object collides with the object that disables the bullet behavior?
I uploaded a video on YouTube to show you the problem. The object that disables the bullet behavior is invisible though.
Thanks in advance,
Tommy / TomoloGames.com