I'm new to Construct 2 and I'm trying to create an classic real time strategy game since a few weeks. Things went very well at the beginning, but now I'm completely lost (I've already searched for a solution here on the forums, found nothing):
At the moment all the units in my game can move directly through other units (something I don't want), but when I'm setting them to solid, the units won't move at all in most cases (I guess a unit "stands in it's own way", regarding the pathfinding).
When I change the obstacles for pathfinding from solid to custom and add the unit types manually, it only works if the unit type of the unit itself is not added (example: a light tank can be obstacle for a heavy tank, but other heavy tanks can NOT be obstacles for your heavy tank...). I think the problem is exactly the same like it is when giving the units the solid behaviour...
I hope my explanation is somehow understandable. Is there a way in Construct 2 to create a RTS with 'solid' units moving around?
Does anybody have any idea or hint for me?
Your help would be greatly appreciated.
Thanks for any reply.