Hi all, I've got what seems to be a simple question that's giving me trouble. Is there a way to change the color balance of sprites/layers without resorting to effects?
Perhaps I'm overlooking something. I'm trying to make a mobile game which features color transitions for sprites. Unfortunately WebGL effects don't work on a lot of mobile devices, so the closest I've come to is having a semi-transparent layer that changes color, thus tinting everything below it. This isn't the best solution because the colors aren't very saturated and look dull, and making the layer more opaque (thus more saturated) will obviously begin to obscure things below the layer. So, I was wondering if there's another way to change the color channels of an object, to change the hue but still keep it saturated?