I'm trying to have a player mirror the animation as the angle rotates in 180 degrees. I looked into the forum and I found guidance for the usage of bullets and platform, but I couldn't find one for 8 Direction angle behavior.
It is possible to set something like
Player is between angle 0 and 180 -> set player mirrored
Else -> set player not mirrored
I tried but the system is not allowing me to do it. I believe is because I'm using the following condition:
Is in touch, distance (player.x,player.y,touch.x, touch.y) >100*dt
-> move 100*dt pixels at angle angle(player.x,player.y,touch.x, touch.y)
Set angle toward (touch.x, touch.Y)
I think the solution is somewhere there... but I can't see it.