The Construct 2 Template of Infinite Jumper uses "Gamma Orientation" for the Tilt controls. It was the first thing that I tried, but it seems that the Gamma orientation is buggy. If you use Gamma and try to lift up your mobile facing you (in 90 degrees) like a desktop monitor, then it doesn't work as intended and the player is moving unpredictably.
Therefore i searched some dev forums and realized that most of the developers are using X Acceleration (with gravity). And it worked like a charm but not on all devices I have tested. The think is, that if it works then it works perfect or it doesn't work at all.
It is weird though that the devices that it didn't work have an accelerometer, and according to their owners, their mobile works perfect in any other accelerometer requesting application. My guess is that it is a C2 issue but I am not quite sure, so I posted this on the cocoon.io forum as well.
I hope that somebody has a solution to this because I really need this.