This kind of "How do i..." situation. I (like most of you i bet) have tons of ideas about a new game. This is my problem at all. I have to decide on one of them and stick to it until finish.
Creating a relatively HUGE game is always tempting for us but we all know that if someone don't have enough experience on things like work process, designing, engine, mechanics etc. it will be just a nightmare at the end.
So i want to finish something nice but more simple before starting a big project.
I made those tutorial games so i can develope a platformer with couple of levels.
I bet i can make a running game also with help of some researches on several stuffs.
When i think about my abilities, designing visuals gives me advantage. So kind of 'Spot the difference' or 'Hidden Object Game' looks a bit easier than a multilevel platformer for a moment. But as i don't have any experience and any tutorials about them of course :), i am not sure about it at all.
I gave myself Sunday as deadline and i will loose courage if i could not finish something (big or not) but joyful.
I know it depends on person and nothing will be same for others but principals are mostly same for all. According to your experiences, what kind of path will be good start for me or what kind of suggestions can you give to me?