Ashley - OK, so the 'show collision polys' not working is a bug/feature, it helps to know it's not going to show what I expect.
That's not actually what I'm referring to though, I mean it wasn't working during runtime which I noted here 'this manifests itself as not being able to fly into the tilemapped area, or if I spawn the ship in the middle of it, I can't move and it just flickers and spins on the spot."
@anata I've tried using the solid behavior but when it's turned on, the above happens.
Is the tilemap not compatible with all other movement plugins? I have a mixture of custom (rotate) and physics (for impacts/thrust/lifting) in my project as it's a lander type game.
Edit: Now I know that the 'show collision polys' bit wasn't working as expected I went back into my project and tried again. I have found that the incompatibility is with tilemaps and the physics behavior. With physics turned on, the whole tilemap becomes an impenetrable object.
@Ashley is this fixable or are those just not going to work together? I keep finding limits that stop me making my ideas work and sending me back to the drawing board. :)