TileMap Load From URL Locally Vs Multiple TileMaps

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  • Which one would you say its the best approach to use with many TileMaps for a Mobile Game like 6 or more Maps and possibly more on the Future:

    1-Load the TileMaps by Request from URL by Load TileMap.PNG and just use one TileMap for Everything, the problem with this is it takes very long to load even that I'm uploading it from URL and the PNG is saved on the Capx so basically upload png from C2 file folder. As it takes a few secs to load the Tiles become Black until the TileMap.png it's fully loaded.

    2-Create for each TileMap.png Map a new TileMap the problem with this I will end up with many TileMaps and Instances of the TileMaps

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