I'm trying to set up some events that compare the conditions of instances of the same object.
For example, say I have two square instances. For all intents and purposes, they're the same. However, their instances variables may have different values and their coordinates will likely not be the same, and so on.
I need a way to identify and compare two instances of the same object.
So, say Square(1) has an instance variable value of 10.
I need to way to check and see that if any OTHER Square(n) overlaps that Square(1), those OTHER Square(n) instances will have their variable set to 10, as well.
Hopefully that's clear enough. If not, I'll give a more specific example from the game I'm making.
Here's an example of the kind of feature I'm looking for...
We have the Pick By Comparison event.
Comparison: < , > , == , =/= ...so on
That usually works when comparing two different objects or properties of a single object.
What I'm looking for would look more like this
Instance one expression or value: [...]
Instance two expression or value: [...]
Because right now, when I'm comparing two instances of the same object, whether by Overlap, Pick By [...], For Each... I'm still running into problems in trying to identify each instance when needed within the larger comparison and testing.