> saving the coordinates would be awesome. Even if I set to bounding box, it doesn't stay there when I import a new sprite onto that frame.
I do an invisible mask and pin on the object, so, any change of the "animation" object will not replace your masks.
the problem with that is when you use collision with the dynamic animation, and collision with the mask for two different things.
For instance, my actual character sprite is used to determine the attack area, where the mask is the hitbox and collision area.