How Much Steam Support will C2 Games Get Now?

  • So now that C2 is on steam as a software title! Congrats btw!

    Will C2 devs be interested in developing the engine more for PC games too? Some of us who would eventually like to make a C2 game that goes on steam.

    (Hotline Miami, for instance, was a gamemaker game that got on steam).

    I'm thinking of things like steam overlay and achievements...

  • That's a good question - would Steam API support ever be feasible?

  • Steam API is not public, and only available to games/applications that were accepted by Steam.

    In theory, I believe the API is applicable, but a public plugin in C2 is not to be expected anyway.

    If you make a game that gets accepted/access to Steam, it's likely that Ashley could be of help and have access to some Steam "support" to include the API in your game.

    Steam inclusion isn't the hardest part. Make a game that gets enough attention to access the platform and you won't be alone anyway to handle the API inclusion.

  • I don't think Steam really supports HTML5 games yet. And I don't think Awesomium is solid enough to rely on for Steam publishing. I'll see if I can contact Valve and ask what they think.

  • Ashley

    Did you ever see the conversation about Node-Webkit as an alternative to Awesomium(halfway into the thread)? I personally prefer it and find it much more stable. Love to hear your thoughts!

    Node-Webkit

  • Cheers Ashley! and congrats again.

    C2 is very powerful for 2D desktop games, IMHO, so it'd be cool to expand in that direction also!

    Especially considering devs can put their game demos onlin their websites then let players download the full product on steam if they like what they play etc.

  • Ashley

    Did you ever see the conversation about Node-Webkit as an alternative to Awesomium(halfway into the thread)? I personally prefer it and find it much more stable. Love to hear your thoughts!

    Node-Webkit

    I have no idea how that works, but if its an alternative thats cool!

  • Interested to see what solution ashley/valve come up with if not sticking with awesomenium.

  • vvvvvv was a flash-game and it got accepted. We could probably somehow play the game trough the steam browser? I mean, they use a (modified?) chromium build.

    Well, Gamemaker has a steam-workshop where users can upload/download/present their projects. Klick me

    The best way to get a game on steam is trough greenlight at the moment.

    Also ashley, do we have to buy construct2 again or do we get a key to redeem it on steam? (or something completely else?)

  • I don't think Steam really supports HTML5 games yet. And I don't think Awesomium is solid enough to rely on for Steam publishing. I'll see if I can contact Valve and ask what they think.

    I'm afraid Steam isn't capable to support the developers.

    There no API for Javascript like achivements, etc.

  • I only know Flash and ActionScript which can be converted to .exe could get API support from Steam platform.

  • ^ ): you can't compile HTML5 games into an EXE? didn't someone just put a potential avenue above?

  • I think I heard that the API integration isn't a prerequisite to be on steam. Steam can automatically integrate that overlay to anything (As you can add a non-steam game to steam manually, giving it the overlay). So, the only thing I see missing is achievements.

  • VVVVVV doesn't even have Steam Achievements. All of its achievements are done in-game.

    Also, even though it was made in Flash originally, it was rewritten in C++. That's the version that's on Steam.

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  • I don't think Steam really supports HTML5 games yet. And I don't think Awesomium is solid enough to rely on for Steam publishing. I'll see if I can contact Valve and ask what they think.

    Would love to hear about how that goes.

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