I think this conversation is better continued here instead of the original place.
> Read this with tone: I demand a tutorial on multiplayer from you
> Seriously, this is awesome.
> I have the hosts screen be the game (pc screen / tv screen etc) and peers screens (mobile/tablet) are the analog controllers. My kid thinks its pretty fun. Still ironing out the kinks though. But love the multiplayer plugin. Damn hard sometimes, but very cool.
> I enjoyed your proccess... taught me a few things
I do have plan to create some tutorial, but I found that it requires a rather long explanation that my draft never been finished because I was too occupied with my current project as I am currently very productive at it. Probably I should be doing it in series instead, once I hit another wall of problem, to occupied procrastinated time .
The idea on PCscreen+2mobile control idea is BLOODY AWESOME IDEA! I love the fact that this is actually open up another possibility of exploiting C2 MP. Imagine street fighter or mortal combat or tekken skills executed based on gesture on touch screen and in mobile! This is one of the thing that makes webrtc triumph over other existing method (like socket.io). *hint *hint doing 10000 players playing pokemon is possible with C2 afterall . I'll keep this is mind for future projects, thanks a bunch on the idea though!
Some note on the process I used, there are more to it actually. Using the same process flow, you can implement "host's load balancing", automated instance dungeon creation, and "remote browser controller" as the game master which you can access from your pc instead of remote desktop connection into the server.
Would love to know more... heck even if you put it in the store, I'll buy it (tutorial, template, whatever)...
Like the controllers, try this. I play poker every month (guys around a table smoking cigars). The river cards are on the table via tablet, and each of us holds our mobile which is our cards. Webrtc is unbelievable.
Only issue is how to package it. lol.
I have created an autologin, mulitplayer game save type deal. So it registers your mobile and auto logs you into the lobby and tells you waiting for (whomever else was in your unfinished game) once they join players are taken to the game and it is the same game you left unfinished.
Very exciting times... Now, I just got to get webrtc to work on mobile chorme on samsung S3, S4 (known bug) amongst a long list of nigglys lol.