Hi boys & girls,
after some sandboxing with Construct 2, I�m seriously thinking in porting my CC project to C2.
To that end, I got several questions to the more experienced C2ers.
-Node Webkit, how good is it? My main target platform still is the non-Win8 desktop. I have to handle a whole bunch of external files, mainly gfx and some data stored in ini-files and hashtables. I still would prefer to address them and be able to load them at runtime. The node webkit object should allow me to do that, and of course I need to load local resource gfx for sprites, tiled bg, etc.
-WebGl vs. PS 2.0 Dx9 - How versatile are the shaders? Anybody has some experience with perfomance letdowns or improvements?
-Plugins - There�s a lot already, I�d need some sort of hashtable as mentioned above, line of sight and - there comes the big one - a capable audio engine like the xaudio from CC to handle channels / positioned sounds / music.
-Overall perfomance - I need to handle alot of objects, 80% is scenery stuff that doesn�t have to many events going at runtime, but 50 enemies + player + some serious bullet stuff should be doable at 60 FPS v-synced. Of course this is too vague, but is it generally possible at at a 720p resolution?
Finally I am growing tired of the workflow hinderings that one encounters with CC and, if C2 is suitable, a switch would prevent a desaster for the dev process.
If C2 can pull it off, I promise you a superb title that will of course skyrocket C2�s already flawless reputation ;)