I've read a lot of topics about the fact that the game pause when the tab is not active. I understand completely the purpose of this but I think it might be good to have the choice to activate this function or not..
Because in my case, I have got a castle defense type game, where the player can build things to protect his castle from enemy waves. But it's like a long/idle kind game. So if the player open the game in a tab, he might wants to switch to other tab while the game is running. I'm using the timeAway plugin already to control the countdowns of the buildings when the game is off.
But what about the enemy kills and movements? If the player leaves and comes back to the tab in few seconds, he can easily notice that the game didn't move during this time... And trying to calculate what happened can be very very painful..
Anyway. Can we have, at least, the option to pause the game or not when the tab is not active?