NW.js export update?

  • Everyone wants everything backported to C2. It's just not possible or commercially sensible.

    It's not so much a bug than the design of today's major commercial operating systems. So it's not a bug fix, just a better adaptation to cross-platform support.

    I disagree. If your software product has X feature announced on the tin then it's commercially sensible to make sure that feature works properly and continues to work properly. That's pretty much the textbook definition of maintenance isn't it?

  • Hi everyone, sorry for my intrusion and my bad English but as a developer of games for Apple in specific for Mac AppStore in the forum and the blog of Scirra I can not find at all clear how to export my game of construct2 for the Mac app store.

    However in The homepage of Construct2 is clearly reflected that it is possible to export the game of construct2 to Mac OSX in fact I have posted a post in the forum and nobody has answered me

    Please Ashley, or any Scirra member take some time and make a step by step Tutorial of "How to export and distribute your game to Mac AppStore"

    Thanks in advance

  • shinkan , please can you give me a contact info , i am literally begging you . I have a problem which I saw in your thread that you are capable to solve . You have the capx file which you gave to ArcadEd , that can solve the screen resolution problems .You claimed it here scirra.com/tutorials/998/sc ... astcomment .

    Or you can just tell me the event that is needed to do that. Please help.

    Sorry for not contacting through PMs because I am not able to do it .

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  • istero I think I still have that capx. But what is your problem, can you describe it?

  • I have black bars on top , bottom , left , right of my game when I open my game from my phone . I want to remove those and make the app compatible with different screen sizes . My app is for android in portrait mode with scrolling sprites , texts and backgroud.

  • Everyone wants everything backported to C2. It's just not possible or commercially sensible.

    It's not so much a bug than the design of today's major commercial operating systems. So it's not a bug fix, just a better adaptation to cross-platform support.

    It's a bug fix. Obviously. It works in C3 without requiring an OSX machine to change permissions on - which is an odd thing to say is an acceptable solution to begin with, seeing as how C2 only runs on Windows. C2 is also advertised as having the ability to export a working game to OSX. Or is it that C2 only "officially" exports the game, and there's no promise that it will actually do so properly and produce something that works?

    But sure, it's the OS's "fault" for C2 handling permissions improperly. Making something work as described isn't a bug fix or maintenance, and requiring a workaround should be expected, especially in a product ostensibly marketed as for beginners. Totally makes sense.

  • Everyone wants everything backported to C2. It's just not possible or commercially sensible.

    It's not so much a bug than the design of today's major commercial operating systems. So it's not a bug fix, just a better adaptation to cross-platform support.

    I know everyone in here including myself would like to see this getting "fixed" but I'd like to ask for a workaround, if that's feasible with the different runtimes and such.

    Construct 3 has an export manager which allows C2 mobile projects to be exported using C3, would it technically be possible to open our C2 desktop games and export them using C3? I know owning a C3 license just for keeping file permissions isn't what the majority of people in here would like to do but it's just an idea after all.

  • You can already import C2 projects to C3. So you just need to import and press export.

  • You can already import C2 projects to C3. So you just need to import and press export.

    Not really since my project has plugins and behaviors which need to get ported over to C3 first (not sure if this is a requirement for the mobile build server as well). I know it isn't C3's fault for not supporting these addons but many of them will simply never get an update for various reasons and therefor it's impossible for me to do a full switch.

    ---

    On a different note, while searching for a possible solution I found THIS post by

    He provided a shellscript and all the details needed in order to fix the permissions. I'm not sure if it still works with recent versions of NW.js but could someone with OSX and knowledge in creating and executing shellscripts please look into this and confirm that it works?

    Thanks in advance!

  • Thanks TheRealDannyyy - I'll give that a shot!

    I have the same problem with the C3 workaround. Certainly don't want to get a license just to export, and my plugins are preventing the C3-import-export trick anyway.

    I'm still unclear as to why this isn't considered C2 maintenance though, if it's a common problem for an advertised feature.

  • Thanks TheRealDannyyy - I'll give that a shot!

    I have the same problem with the C3 workaround. Certainly don't want to get a license just to export, and my plugins are preventing the C3-import-export trick anyway.

    I'm still unclear as to why this isn't considered C2 maintenance though, if it's a common problem for an advertised feature.

    Keep us posted about it and how it worked out for you, I'll add it to the NW.js Roundup to inform more users if it works.

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