[quote:1qzm51v9]IMO they should just scrap support for large projects and focus on small/midscale projects, and rapid prototyping.
Yeah get rid of large scale support )
People are trying to make this happen, but it won't happen. It's a non-issue. Scirra will focus on the editor for C3, which will make large scale projects more viable. Meanwhile, mobile will continue to advance, and by the time c3 comes out, performance will be excellent (in my opinion, it already is). We can have our cake and eat it too, without sacrificing any significant percentage of the userbase.
People are all defensive when talking about native exporters, when most benchmarks prove they bring no benefits. Modern (non-potato) mobile devices can already support thousands of objects at once, what difference is there between 10000 and 11000 objects? Is a 10% boost (and by the time c3 comes out, it might be a 5% difference due to JIT and GC improvements) worth years without new features? Is it worth the possibility that feature parity might never come AT ALL (look at MMF and GM)?
The bugs with third party exporters are dwindling every month, I get that you're unhappy, but Scirra is doing everything they can to mitigate similar issues in the future (as mentioned repeatedly by Ashley), including support for different NW.js versions (that should probably be extended for all other exporters as well, IMHO).
Also, people are not even considering the potential changes in the landscape. MMF wasted a ton of man-hours developing exporters for XNA (now extinct) and Ouya (which has a laughable marketshare). The java2me exporter (once the only viable option for mobile gaming) is defunct as well. There is a barebones flash exporter, but flash seems to be going the way of the dodo as well. The waste of development time has gotten so bad that MMF, with all their mobile exporters, doesn't even show up here.
The main competitor to Construct 2 right now is Unity2d, and the reason lies almost solely due to unity's superior workflow. If C3 delivers, this hurdle will be cleared, which makes the editor an obvious strategic choice for improvement.