MS Universal Apps & WebGL

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  • Hi guys,

    according to TechNet, Edge Supports WebGL (as we all know, yes). But when it Comes down to universal apps, does it gets supported, too (especially on W10M, i know that Desktops & Xboxes are supporting it).

    Just tryed a few Things with Shaders, uploaded the whole Project and accessed via phone - black Screen, not even a loader (when the Project contains WebGL Elements). Trying to Access a webgl containing network-preview of construct results in several Errors. Is it only me (currently on b10586.71 (fast ring)) or is this a known "Feature" - or does it finally work with Visual Studios magical touch?

    Have a nice Weekend,

    Proxy

    (Sorry for the typos, autocorrection is Messing it up :s)

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