Currently it seems that iOS 9 has some serious problems with HTML5 audio (and therefore Construct 2). I personally can't release anything I've been working on lately because of the distortion / sample-rate mismatch problems. I understand that it's not specifically a Construct problem. Current issues include:
• Audio not working after a video has been played on the device.
• Audiocontext starting in different sample rates randomly
• Sounds playing an octave lower than intended due to sample rate
• Sample rate mismatch resulting in horrible distortion of sounds
• Sound not working after an app is closed / opened
I know that Ashely said this a few months ago:
"I am guessing this is just another case of the same iOS bug, and playing the video also causes a sample rate change. Apple have apparently fixed the underlying issue so hopefully it's fixed in the next iOS update.
I don't want to add any more hacks to try to work around this: the hacks tend to be so ugly they cause as many problems as they solve, which is exactly what's happened with some other recent sound bugs as well."
Does anyone think it's likely that iOS 10 will make all this stuff better? If so I'll take a few months off developing and continue with Construct, if not I'm going to need to start learning a non HTML5 based engine. I'm sure lots of other people are in the same position.