Ashley
If it ever came out it would be in Construct 3, so there's absolutely no chance of such a feature being implemented to Construct 2?
A lot of people want this, as it currently stands Construct 2 requires a bit of no-programming programming to get inter-layout interactions/transitions going.
It's kind of ironic that this is being marketed as
[quote:15h06vym]Our highly intuitive event system makes putting your games together quick and easy.
Yet a lot of people have no idea how to make simple transitions. I myself was very smoothly developing my little Metroidvania until I had to get around to going the door layout-layout transition at which point development stopped dead for 2-3 months now.
In my personal opinion, Construct 2 is an engine that still requires programming knowledge but it just simplifies the input method of the code to select-and-click instead of writing the full script out in say C# or python.
The people who have made successful games using Construct 2 so far have only been people with experience and backgrounds writing code/scripts.
Tokinsom has been the literally the only one to be able to replicate a simple transition in Construct 2 and he is obviously very good at programming, seeing as he made "First Super Metroid Remake Revival X Blood Pt.2 Ch.5 The Return Of Samus Returns -The Sequel- " and ROM hacking if I remember requires Hex editing.
This is going to sound incredibly rude but maybe
[quote:15h06vym]Our highly intuitive event system makes putting your games together quick and easy.
should be changed to
[quote:15h06vym]Our highly intuitive event system makes putting your games together quick and easy.*
(If you have experience in programming, otherwise you're doomed to sift through tutorials and forums for more than half a year before giving up, then seeing a video of someone else who did exactly what you want to do but can only do it cause he's a programmer.)
There's still a defining line for people who can make games, they're either programmers or stuck in development hell.
Recently the surge of high-profile games being made are by people who made it in Construct2 simply because it was faster not because they couldn't program. It's a little ironic that a non-programming game engine can't be fully used by people who can't program.
Sorry if I sound like an — that has no idea what he's talking about. This is just my 2 cents worth of opinion, don't take it personally or anything. I'm just stating what I'm seeing happen.