Does Family loads all its member into memory even if one is not explicitly added to the Layout?
Before I report it as a bug can someone try and confirm this?
I have created a Family called "Levels" where I add each of my Level sprite (eg: Level1 to Levl5), each Level sprite is a collection of "Tiles" that are saved in as animation (speed set to 0)
I only use one Level sprite in each Layout. I use the Family "Levels" in a common Event where I handle the scrolling, Collision detection and everything related to a Level.
My question is, when running a particular Layout that contains only one member of the Family, does Family load all its Children sprites into the Memory?
I am currently noticing that even though sprite is not added to the layout, when I call for example "Spawn Level 2" in Level1 Layout(which has only sprites from Level1) the un-added sprite object is getting created!
Sorry if I sound confusing, I can explain more if required.
@Ashley Can you help here please?