I'm having a problem with creating a whole family of objects on the screen.
I have 7 different particle sprays combined into 1 family in order to use all of them at the same time, as a bundle.
I also have this trigger.
When Object1 destroyed -> Object 1 spawn Family 'Particles'.
But when it executes, it only spawns 1 of the objects in the Family, not all. How does one go around this?