I'm curious, as there hasn't been a lot of discussion regarding this issue on the forums. There's official support for running Construct-built games with DPI awareness, but what about running the editor itself on high DPI devices?
When running the editor under screen resolutions comparable or higher than retina displays, the editor breaks, tears, and hiccups. This can be fixed by changing the OS window scaling below 150%, but it results in everything being rendered unreadable. The compatibility issues are ugliest when in the event sheet editor, where dialogue boxes overlap radio or form boxes and commands on the edit action/condition windows vanish when they are moused over.
Here's an example:
<img src="http://i.imgur.com/sc3EiTh.png" border="0" />
In the above URL, you can see that set scale, size, width, x, and y have all vanished from the size and position action set. This is another issue that occurs when using Construct 2 on high resolutions.
So my question for now is, does anybody else out there develop with Construct 2 on high DPI displays? I realize it's a real shot in the dark to try and ask for any feedback or improvements made for emerging technologies, but if Construct 2 is really billing itself as a future standard, then there must be something that can be done to alleviate high resolution woes.