I need to be able to have entities inside the same family to be able to attack each other. I can't do this with the hit box because I use that for navigation. (it only covers there feet to allow them to be drawn over walls.)
My idea was to use an image point on the hand to see if it is within a distance of a body image point that would be on the target. and if so to then do attack stuff.
however my code will not pick an instance other than itself. and if I put a condition to exclude itself it will then never pick anything.
I'm sure it must be something simple. But for the life of me I can't figure it out.
(note that I changed the numbers in the distance check to see if it would pick anything up. as such that would be changed later once this code works)