Hey, been using C2 for many years, I am targeting several platforms, I always used a base layout size of 480*320 and then scaling (while using — sized sprites).
That is fine, except that now most newer phones have resolutions hovering in the 4k realm.
So my questions for you, lovely scirra community:
1) In 2015 what is a more reasonable base resolution?
2) Should sprites be designed and exported at 4k?
3) How does the base layout size impact construct2 performance? Looks like less pixels for C2 = less power to caluclate collisions and movement, thus resizing a small layout should boost performance, is this true?