Destroy Detector on end of layout
You don't need to put those events in to different event sheet, just include event sheet with those events on to main event sheet.
Alright so I've sort of integrated it into the game, but there are numerous bugs in the automapper:
Sometimes it doesn't pick up the last or first room in the layout. It'll create the room on the map but it won't register the player being in the room, thus the map shows all the rooms but none of them blink and have the sprite pinned to show the player's location.
Other times it will register the room and spawn it in the correct place, but then won't pin the sprite to it and make it blink, instead choosing the wrong room.
Other than that it seems to be working fine. This is all on one event sheet, it doesn't seem to work when it's on two event sheets.
Also I put that event in: "Destroy Detector on end of layout", it breaks the auto-mapper as well.
My map goes like this in the array, the array itself is 20x20 but I'm not using all of it:
0|0|0|0|0|3|3|3|3|3|3|3|0|0|0|0|0|0|0|0 . . . . . . ( ( X is just a room that's not the size of the original window so it's naturally
0|0|0|0|0|3|0|0|0|0|0|0|0|0|0|0|0|0|0|0 . . . . . . ( ( not picked up. Rooms labled 3 in the array I drew in the post aren't being
1|1|1|3|1|X|0|0|0|0|0|0|0|0|0|0|0|0|0|0 . . . . . . ( ( picked up.
0|0|0|1|1|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0
0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0
0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0
0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0
0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0
0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0
0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0
0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0
0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0
0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0
0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0
0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0
0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0
0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0
0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0
0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0
0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0
I'm going to post a very limited version of my game's .capx here in my next post, can you tell me what I'm doing wrong?