There you go
Hotspots for Detector, MapBackground, Minimaproom have to be at 0,0, top left corner. You can modify the events if you want to start form other position, but that's the easiest. Also, take note of instances preferences.
Room Instance is there for you, to add coordinations of rooms, using top left corner of the room, when referencing to the spreadsheet. For example, from room the size of 4 screens located at : 12,10|12,11|13,10|13,11| , you will set Room variables to PositionX=12 and PositionY=10
Thanks a lot, will remember to give credit to you for the map!
I'm definitely give this a good study and implement it into the game as well, I'll see if I can add another array which will set which animation for the mini-map (So they look like more details as rooms instead of pure boxes).
By hotspots you mean origin? Looks like it. I'll most likely leave that as is.
[quote:2lqv1kg8]For example, from room the size of 4 screens located at : 12,10|12,11|13,10|13,11| , you will set Room variables to PositionX=12 and PositionY=10
What do you mean? Like I set the variables for each of the 12, 10, | 12,11 | 13, 10 | 13, 11| co-ordinates? I saw in the .capx it's just left as zeroes.
This is an immense help!
Anyway to get the room the player is in show in the mini-map?