Can anyone confirm if this is a bug I been looking at it for many hours and I can't see why is not working, I'm pretty sure is me that I miss something or I have done something because is working the same in C2/C3
1-They are 12 Sprites where each one of them should ad 1 to Global Variable "Calls" and call the Function "A"
2-On Function "A" >>> while Variable ("Index" < 5) we add 1 to Index Else we stop the Loop and change the Frame
Only one Sprite keeps calling the Function as you can see by the "calls" where it ads one by one instead of 12 by 12
Plus you can see the Frame only changes in one sprite
It looks like the problem is on (Event 5) with the Action (Stop Loop) because when I remove it everything starts to work normally perhaps the stop the Loop stops the (Loop on Event 1) or perhaps it's me that I'm going crazy and I forgot something Basic Jeje