Turret+WP8: some enemies are frozen on creation

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  • Link to .capx file (required!):

    skydrive.live.com/redir

    Steps to reproduce:

    1. Just run the game on a Windows Phone 8 device

    2. Wait until the enemies start being created faster

    Observed result:

    It is just your Turrent sample, with no changes.

    After some time, the enemies start behaving weird, like they are lost and, after some time, they get a clue and start walking, but stacked on others enemies.

    The issue does not occur on iPad.

    I have tested it deploying via Intel XDK.

    Expected result:

    The enemies would walk near every other, just changing the 0.01s, according the built-in rule in the game, until the predefined limit.

    Browsers affected:

    Chrome: I dont know

    Firefox (desktop): no - works good

    Internet Explorer (desktop): no - works good

    Internet Explorer (mobile): YES - the problem is here

    Operating system & service pack:

    Windows Phone 8

    Construct 2 version:

    Release 152 64 bits

    Nov 29 2013

  • Also, the enemies seems to be killed faster on Windows Phone 8.

    I noticed that because, in iPad, I need to set way more towers to defeat the hordes.

    Maybe because when the enemies are stacked (WP8), they all receive the bullet at the same time? Just speculating.

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  • Can't reproduce on a Nokia Lumia 820, runs just fine. By the way the example is modified: it has changes to support different kinds of bullet.

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