When setting timescale to 0 (and likely modified to any value), webGL effects don't seem to be affected by it.
Attach a Capx
Description of Capx
Sprite has the "Water" WebGL effect.
Sprite2 is just a looping animation for demonstration purposes.
Button sets the timescale to 0 (the idea is to use it to pause the execution of the game)
Button2 sets the timescale back to 1 ("unpause")
Click the button (Pause) and button2 (Unpause)
Sprite2 (colors) do stop its execution, whereas the water WebGl effect is still applied and "moving" when timescale is set to 0
That the water effect on Sprite stops as well when Timescale is set to 0 to fully pause the game.
- Chrome: YES
- FireFox: YES
- Internet Explorer: Not tested
Operating System and Service Pack
Win 7 pro; Chrome 43; FF 38.0.1
Construct 2 Version ID