r156 turret bug rate of fire

  • Link to .capx file (required!):

    h.t.t.p.s://w.w.w.dropbox.c.o.m/s/y8029rno4wmi7yc/tstTurret2.capx

    (remove the extra dots)

    Steps to reproduce:

    1. click on the turret when it's attacking fast

    2. the turret stops attacking (expected)

    3. when clicked on turret again, it will attack again the targetted sprite

    4. however, on the first attack, 2 instance of bullet will spawn instead of one <<< it may be hard to notice, but you can check on the damage, 1 bullet should deal only 400 damage on 4 seconds. it should wash 2/5 of the opponent' HP, but what happens is it's washing 4/5 of it's HP

    Observed result:

    it will spawn 2 bullets instead of one after it's clicked on the second time

    Expected result:

    it should spawn only 1, as what i did is simply changing it's rate of fire

    Browsers affected:

    Chrome: (i don't have chrome)

    Firefox: yes

    Internet Explorer: (mine still doesn't support html5 games)

    Operating system & service pack:

    windows 7

    Construct 2 version:

        r156 (beta)

    thanks <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Thanks, should be fixed in the next build.

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