Link to .capx file (required!):
Steps to reproduce:
1. Approach jump-through tile from left and at a greater y position, travelling up-slope
2. Fall through
3. Rinse, repeat
Falling through jump-thru platforms when approached from below (greater y position) and to the left, and going up a slope.
You'll notice some weirdness in the way the walking sound is triggered based on first collision with a collision tile, even though the events that control it are very simple. Walk to the right, it works properly. Walk to the left, and it only triggers half the time. Maybe it's a collision problem connected to the falling through issue with the Jump-Thru behavior?
Not to fall through jump-thru platforms. This error only occurs when approaching a jump-thru platform from the left and at a greater y value, and when travelling up-slope.
Internet Explorer: yes
Operating system & service pack:
Construct 2 version: