Problem Description
Audio partially or fully does NOT work.
Upon previewing the game, background music is either partially working then stops, not working at all or works fine.
I have set the game to pause (time scale to zero), plays a song and makes a UI element visible when the player picks up a missile launcher object, and then set the time scale back to 1 when the song ends.
Similar thing happens with the main menu but that is not in the .capx being uploaded.
This bug was not present in r184 (last stable issue) and turned up when I tried the game in r188.
Disabling the action that sets the time scale to zero when the missile launcher power up is picked up further breaks/bugs the game.
Attach a Capx
____ http://1drv.ms/1v1CVNW ____
Description of Capx
Test Level with player, missile ammo pick up (floating), two test enemies and a missile launcher upgrade lying on the floor.
(Stripped just to the parts that don't work.)
Steps to Reproduce Bug
- Preview in browser ( I used Waterfox version of Firefox 64-bit) and pick up the Missile launcher power up, it's lying on the floor and looks like the cannon your player is holding.
Observed Result
____ Game Pauses and the music either starts playing and then stops or doesn't start at all. The UI element set to appear appears as normal. ____
Expected Result
____ Game pauses and the music starts playing and the UI element appear, when the music ends the game resumes. ____
Affected Browsers
- FireFox: (YES (Waterfox version))
- Node-Webkit Preview (YES)
Operating System and Service Pack
____Windows 7 Home Premium 64-bit SP1 ____
Construct 2 Version ID
____ r188 when the bug appeared, now using 189 and the bug is still present. ____