> During the testing the following steps seem like a very consistent way of making C2 crash:
> 1. Clone Object Type on Layout
> 2. Paste it in Layout
> 3. Double Click new object.
> 4. Duplicate an animation
> 5. Click new animation
> 6. Add frames from gif or just an empty frame.
> 7. Close Editor
> 8. Save
> 9. Move Windows Taskbar.
> 10. Crash
I tried following these steps 3 times in a row in the same project and it worked fine. However no starting project was provided, so I just used the Ghost Shooter tutorial version and cloned the player.
I'm afraid unless there's a way I can observe the issue, which is best achieved by finding reliable steps to reproduce the problem, then it will be extremely difficult to make any progress on this issue.
This problem usually happens when there are sprites with many animations on the screen.
Just now "here in Brazil" in less than 30 minutes, closed 3 times exactly when I sent save.
I have plenty of setup to work with any project in the engine.
Working on a pixel art project, I don't even remember how many times it closed, but in the "images are much bigger" vector project, it closes several times.