Been playing around with positional sound lately and have a small problem.
I want to play a positioned sound at an enemy object. As the enemy draws near, the sound grows louder, and as the enemy disappears into the distance, the sound fades too. This is pretty straightforwad to do with the "Play audio at object" action.
The problem is, it plays the sound only at the first instance of the enemy object. For example, if I have four enemies on the layout, only the first one makes the sound and the other three are silent.
Is this at all doable with the "Play audio at object" or do I have to do this some other way? I can't find anything in the manual about this and there doesn't seem to be any tutorials concerning positional audio.
If anyone could nudge me in the right direction, I'd be grateful. Thanks!