I have a beginner question if i make a 2d fighting game and i have a designer who can make sketches for me
so should i tell designer
sketch walking 4 step
sketch punch then
sketch jump forward
it become 9 sketch maybe more because of idle stance
so my question is am i going correct way to make too many sketch for 1 characters or wrong
what i understood is should i ask my designer to create me a sprite sheet for a character moving, idling, kicking, jumping, dying, cheerup etc , my answer will be, if your packets are large enough then yes, it will only make your game look more professional having more perfected animations, and have an original character which is entirely for your game.
you are on the right track, in the end, you wold need the character to be drawn from scratch anyways, and so, why u need sketches? why not create polished end sprites? it will be a must at the end of your production, if your going to be using the same character, if your not, then you can always use different color blocks, with the right amount of sizes, keeping the aspect ratio and distances sets in your game same , as when you will change to the finished polished graphics you wont have to tweak to many layers, positions and calculations!
in my experience, in beginning i couldn't add events knowing i dont have graphics ready, its like it blocks my creativity and the part where i have to make the logic of the game, so if you have everything setup and u can add events, as you dont need to gradually add stuff in your codes, then dont make the graphics, however if you do add and improve coding and events and game logic on the way having some sort of character idea of the main game how wold look, will help u prepare the game way faster and make u feel better while working!
hope it helped!