[quote:3uwmzf0n]Are there many uses for such huge layouts, just really big maps? In a small game I did I have 1 layout that includes game screen, title screen and instructions screens, and I 'scroll to' different areas. But I only tried that as an experiment and it has its drawbacks.
Well I would use unbounded scrolling for really big maps and would't set the actual layout size anything insane but, for some kind of procedural world generation and dynamic loading that could be useful. Similar to Minecraft.