Oh, i got it almost to work. I was overthinking it. Got it to play both sounds by doing an "on destroyed- play sound.."
However, trying to finetune this a bit since the enemy can get a fatal shot from the first bullet, id like it to not give out the grunt which it now makes and also the falling to ground sound which i have set p as a dying sound. I dont know how to make the code work for me like that.