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topic already says it, I'd like to know how many audio sounds I can play simultaneously on mobile devices, like Android or iOS?
I think modern systems are limited only by how fast the CPU can process all the audio you're throwing at it. Then if you throw in a lot of high-volume sounds, the output will start clipping and it will sound horrible, so it's not really a good idea anyway.
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Thanks Ashley, but I'm talking of max 16, mostly 4 to 8. Is the number ok and if yes, who does the lowering of sound if the hardware hasn't got enough channels?
I don't think any modern devices have hardware limits, they just mix all the channels on the CPU in to a single output stream. If it's not hundreds you'll probably be fine.
That's cool. Thanks for the infos and now on to the prototype.