Rot (Construct 3 Plugins)

  • 21
    This content is deleted
    Addon
    Rot

    Implementation of ROT.JS (Roguelike Toolkit) for C3Runtime.

You're viewing a single comment in a conversation. View all the comments
  • 4 Comments

  • Order by
  • Would it be possible to assign a room index number when generating a Cellular Automata. I'd like to figure out each little group of cells, are together and ideally how many are in that group.

    • I don't think that's supported by rot.js, but I'll do a bit of research and figure it out should not be 2 hard to implement, you pretty much just want groups of floor cells that are not connected and then you want to assign a room id to them and iterate their cells by roomid and stuff. I'll look into it

      • Thank you piranha! When using the cellular automata it creats nice little patches like spots on a cheetah. I'd like to be able to group those together into a room index or something so that i can manipulate all of them at once. eg: if player is overlapping roomindex = 1.

        • I implemented The Detection Of Cellular Automata Groups (works with any map), since this implementation is not part of the rot.js core, I am calling them islands, Let me know if this is what you were looking for? if you need any more actions or expressions? There should be an example project attached.