Construct 2 Tutorials
Learn game development and coding with Construct 2
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Animation Management in 8-Direction Games
In many modern top-down view games, such as The Legend of Zelda: A Link to the Past , players have great freedom of movement in that they can move in any of the...
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How to "upgrade" an object to a family
It's always good to plan ahead when making a project, and determine when you'll need a family in advance. However it's easy to forget and end up with a large nu...
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How to make savegames
Construct 2 provides an easy way to make savegames. These allow your players to save the game , then come back later and load it from exactly where they left of...
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Supporting multiple screen sizes
Virtually every game has to work on a different sized screen. This can be different size phone screens - which can even vary across different versions of the sa...
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Delta-time and framerate independence
Framerate independent games are games that run at the same speed, no matter the framerate. For example, a game might run at 30 FPS (Frames Per Second) on a slow...
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Swipe based Smooth Scrolling with Inertia
I lot of people were asking for this in the forums, so I finally decided to write a tutorial for the same. For my recent Windows Store game RikochetZ , I wanted...