Content tagged string

40 usages of this tag
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Large levels based on randomly generated arrays
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I've used Construct 2 few years ago, and before I buy Construct 3 I just want to know couple of things. Would this be possible to make in C3: 1. Create large ra...

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How can I assign the text in to a global variable? It says "¡justvoiceandgames ha robado todos los diamantes del canal!" for this example, but text will change...

posted 4 years ago
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How do I set a given string as a global variable?
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I've got some lines on a that get updates from a remote server. And I want to register those updates on a global variable to work with them, so I'm trying to us...

posted 4 years ago
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How do I pick an object by name (string)?
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Is it possible to use a string in a variable to pick an object? I have 2 Dictionary objects and want to select them by name, but the name is stored in a variabl...

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What is the best way to have translation strings?
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New to C3 here. How should I go about applying translation strings to text in game? For example I'm going to have buttons on the main menu for "Story" "Options"...

posted 4 years ago
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[SOLVED] How do I GET value from this JSON string ?
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I 'm having issue to get data from this JSON string (this is the value INSIDE Construct, with double double quote): "{""saveinfo"": }". What I did so far : PARS...

posted 4 years ago
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Show " " for string values in dictionaries in Debug Mode
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While testing the "ready-feature" before game start, where the host can only start the game after every player is ready, I had quite problems figuring out why i...

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How do I use a variable to set color? [Solved]
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So I have a tilemap that I want to set the colour of with the variable for such on the tilemap itself. But I can't get it working because it doesn't use strings...

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Calling a function for only 1 instance of a family
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So if I have a multiple instances of "object_1" in my layout and I want them to call a "Flee" function when "Flee" string is active. How do I restrict the funct...

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How do I convert text to a comparable expression?
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This is going to sound kind of weird, but my dialogue system has the dialogue stored in text files which is then read through ajax and gets used in game. The di...