I am making a 2D platformer but when I try to drop my player to a hidden level below what appears to be a kill zone the viewport doesn’t follow the player. I ch...
I have been seeing a lot of mario recreations using Construct 2. So I decided to have a go and try it for fun. The only thing that bugs me is that I can 't repl...
I have put a global variable invincibility = 0 and used that to stop loss of lives when my player has just taken a hit - it seemed to work with all enemies exce...
This isn't exactly a new game but I never posted it here before and we've recently released a content patch for it. I thought I'd take this occasion to show it...
Here's a link to the game if anyone wants to try: It's a HTML5 build so it should work cross platform (and even on mobile). This is a prototype demo (somewhat l...
This tutorial creates adaptive shadows for sprites (enemies,players etc.) that both scale and fade opacity depending on distance of the sprite to the ground. 6...
I have already created a slope object in my game and I was wondering if anyone knew a way that I could make something similar to this. Ideas?
I'm extremely new to Construct 3 (and game development in particular) so this is probably super easy, but I'm stumped. I'm trying to create a little platformer...
Hello again! I've got a platformer where the player stays fixed in the center of the screen (horizontally) but moves up and down. You move the player object thr...
I'm trying to paint my level with a tilemap I made, and I gave it solid behavior, but I can't seem to add any collision events to the tilemap. I'm trying to hav...