Content tagged multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally or over the internet.
I created a multiplayer game, which is possible for the player to lose a game, leave the room and return to another game. The first one the player does login wi...
My problem is : I want every room to have a variable called "password" . Anyone that tries to enter the online room will have to type the password in a text box...
I'm not an expert with Construct 2's multiplayer engine, but as far as I understand, it seems to be designed to sync each connected player with a particular ins...
I would like to make an independent multiplayer view for each player. Imagine a game like the "naval battle". Knowing that it is the player 1 who hosts the game...
It's been bugging me ALL THE TIME. On the internet, no advice I can find is legit and I'm left to wonder and struggle. First was with the Photon plugin, featuri...
In the chat example I try to limit the maximum of PEER who can connect to 1 (this Is'nt the default room...). But I tried with preview and I can connect with ma...
My players can join a room, it's working fine. I did that if a PEER or HOST disconnects then everyone's disconnected from the room and signaling server and they...
I am getting confused on syncing Touch.X and Touch.Y only of the Peer values to Host, not vice versa. All the examples / tutorials sync objects and then syncing...
I need help in storing three set of values like an User A scores X in Level X, scores Y in Level Y and so on and I would like do the same for multiple users in...
What are you opinion about this tutorial? I think is better to rewrite it using 2 sprites "Host" and "Peer" instead of the same and only one sprite calling "pee...