Anyone have a capx or suggestion on how to migrate through a text item with multiple instance variables? Basically what I need to do is compare a Text item (wit...
I am trying to make a unique random number picker for a project. The issue I seem to be having is that the loops I created to carry out this process only seem t...
I'm trying to stop the animation of instances of objects as soon as they aren't on screen. So, I made this event : (I wrote the translation on this screenshot '...
I'm adding some voucher codes into my game and I need each code to be different. To do this I know I would need to use a for loop or for each but I've never use...
An array creates a number of X elements and gets them filled with different numerical values. I'm trying to set up a for-each loop that compares the current val...
I understand that in a regular "For" one can use loopindex("name_of_the_loop"), but what if it is a "For Each" which has no name?
I have a problem with 'for each' command. When I use 'for each (ordered)' all of my unit spawn blue object simultaneously/ at same time. I want to spawn a blue...
If possible, ask for the source. Thanks.
I have an object that moves right and then left. It all works fine, but then I instantiate 2 more of thos in the scene and my code runs the same code through a...
I know that I had this kind of structure working before. But I'm kind of unconcentrated right now and I just can't get it to work. What I'm trying to do is just...