I am making a 2D football and I have used the bullet behaviour on the ball and solid on the player this way when the ball hits the player it bounces off him aga...
Hello, I'm making a small game for mobile, I'm greatly inspired by Clash Royal for game play. I would like to know if it is possible to ensure that 2 objects th...
I have a VERY simple process I'm trying to do, but I'm really struggling. I have a super simple prototype I'm building where a pillar constantly rises, and you...
EDIT: Due to unilateral moves from Scirra who ignored all the warning from the whole community and addondevs, and as SDK2 will require to rewrite from scratch a...
Is there currently a way for a behavior to draw stuff to the editor. Thinking of like helper gizmos. To visualize thing in the editor?
I'm making a multiplayer game w/ 2 characters, one on arrow keys and one on wasd. I'm using the platform behaviour for both characters, but the platform behavio...
Currently object param in aces can have an optional allowedPluginIds property that filters the selection based on the plugin type? Is there an equivalent to thi...
How do we get behaviors on an ISpriteInstance subclass in TypeScript? When attempting to get the behaviors property of my subclass, I see the following error: H...
You can get this plugin on discount over Itch.Io. Now you're able to enjoy a more featured plugin, with more control using tags, free camera mode and a "zone"/"...
I want my character to move through the path. But what I want to achieve is different from the examples in the "pathfinding" behaviors guide. In the image there...