This is the script that I want to integrate with Construct 2. Ysdk.Adv.ShowFullscreenAdv({. Callbacks: {. OnClose: Function() {. // some action after close. },...
Need music and SFX for your next crazy idea? My name is Alexei. I'm a composer and sound designer for media. I am expert in adding the final touch of life to yo...
I am looking for someone interested in a quick gig. I need to preload sounds based on a list from a JSON file. The number of sound files can vary, let's say 100...
I want to "draw" a sound graph out of the audio being played in my game. In order to achieve this, I want to use the method described in this post but I don't s...
I'm working on a game named Un Pas Fragile, for mobiles and PC. You can have a sneak peek right there: Actually I'm using the latest C2 version, NW.Js export an...
So....i've tried adding a simple sound to my project and for some strange reason, the simple act of adding a sound, not even the file or assigning or anything,...
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I can't find the "advanced audio supported" condition anywhere in the audio object conditions. Is this because of an educational license? If we open up the "Mic...
I have a character running in the game and I want to trigger some sounds while he is running at random times, taking into account this is an endless running gam...
Audio Tracks will simply repeat over itself many times per second which Is'nt the intended result. This means that it becomes a wall of noise, and I don't know...